Jill Murray
Founder, Creative & Narrative Director

A veteran game developer, Jill Murray was most recently the creative director for Invincible Presents: Atom Eve. She has been a narrative designer, lead writer for indie and AAA video games, best known for her work on Shadow of the Tomb Raider, The Big Con, and a handful of Assassin’s Creed games. In 2013, she won the Writers Guild of America Award for Excellence in Videogame Writing. In 2015, she founded game narrative studio, Discoglobe Interactive. In past lives, Jill studied Theatre, worked as a web developer, and published two YA novels about breakdancing teenagers. She has taught game design at Champlain College, given workshops in writing and narrative design in Montreal at the National Theatre School of Canada, Playwrights’ Workshop Montreal, and Quebec Writers’ Federation, and appeared internationally as a speaker at Tribeca Film Festival, GDC, the Perth International Writers’ Festival, East Coast Game Conference, and Montreal International Game Summit.
Mary Arroz
Collaborating Game & Narrative Designer, Writer

A skilled game designer, narrative designer, and writer based in Calgary, Mary Arroz attended Sheridan College’s Bachelor Game Design programme and holds a BA in English and Film Studies from the University of Calgary. She was a 2020 GDC Narrative Review Gold Winner for her analysis of House’s House’s Untitled Goose Game. Subsequent to her studies, she worked as a junior game designer for the Beans Team in Toronto (where she and Jill first met!), before being promoted to Designer. Since then, she has been working as a freelance writer and game designer, working with Skybound Entertainment and Terrible Posture games on Invincible Presents: Atom Eve, indie clients like Aerobox Games, and collaborating with Discoglobe Interactive.
Testimonials
- Jill Murray is the best of the best when it comes to storytelling in games. We worked together crafting Skybound’s “Invincible Presents: Atom Eve”, a branching narrative visual novel which also included turn-based combat and artwork that brought a traditional comic book to life in the interactive space. Jill’s instinct for spinning great story & creating player agency combined with her ability to pull a production together make her an extraordinary writer, narrative director, and game director– one I’d jump at the chance to work with again. Her smart sense of humor and ability to connect emotionally with her audience mean that Jill can helm any type of project, whether it’s a brand-new idea or based on an IP with decades of complex lore. With Jill, your game is in good hands.– Mike Rogers, Senior Creative Director, Skybound Entertainment
- Jill is an incisive and thoughtful narrative director, in addition to being an excellent writer. She contributed enormously to the development of our games LongStory and Later Daters. In particular her ability to execute crackling dialogue in the service of a complex plot resulted in really satisfying episodes to play. Don’t hesitate to work with Jill, your story, concept, game design and product will be stronger for it. – Miriam Verburg, Founder & Executive Producer, Bloom Digital
- Straight up, Jill & her team are the very visage of professionalism. She is SO capable and communicative, and is a rare breed of writer that understands the value of a deadline. In the past, this has meant dealing with a lot of bs, and meeting it with structure and a level-headedness unlike others. Love her, love her work. Straight up, Jill & her team are the very visage of professionalism. She is SO capable and communicative, and is a rare breed of writer that understands the value of a deadline. In the past, this has meant dealing with a lot of bs, and meeting it with structure and a level-headedness unlike others. Love her, love her work. – Ian Ramsay, Fighting Chance Games
- Jill is one of the smartest narrative and game designers I’ve ever met. Her processes make it second nature to create interesting stories, and we were lucky enough to work with her on our first game, The Big Con, (which has garnered a significant amount of praise for the characters, themes, and structure of the story that she created). Working with Discoglobe Interactive pushed us to tell a more interesting and approachable story and I would recommend it to anyone!– Dave Proctor, Founder & Director, Mighty Yell Games