Eden Rising
Discoglobe Interactive was hired to consult on names and story explanations for in game elements and mechanics.
Discoglobe Interactive was hired to consult on names and story explanations for in game elements and mechanics.
Jill Murray was summoned to Toronto by lead writer Josh Mohan, to collaborate intensively for three weeks, with a tight-knit group of narrative designers and writers, on a challenging worldbuilding mission. Planets, flora, and fauna were named. Friendships were forged. A whole solar system came to life.
Jill Murray joined the team late in production with major assets built and levels designed, and participated in streamlining the cast list and story structure, before proceeding to write all main story cinematics…
We had a blast hashing out story ideas and writing for a couple of episodes of this heartwarming middle-grade dating sim, along with the remote team at Bloom Digital.
We assembled a small team of writers to tackle character development and dialogue for Bosskey Production’s multiplayer first-person shooter, set in a low-gravity future.
Jill Murray was hired to edit existing writing, and complete the bulk of the writing on the story for this nostalgic early-2000s point-and-click adventure
We provided editing assistance for this VR educational project for James Bay communities.
We lent story, character, and dialogue development to a game whose design, art, structure, and environments were already well in progress for this at once post-apocalyptic and pre-historic adventure.
Set in the mythical age of Vikings, FATED: The Silent Oath tells a tale of courage and sacrifice. Joining late in production, we provided story development and scriptwriting.
We developed characters, and self-contained branching stories and dialogue, inspired by mythology, that could be procedurally called by the greater Moon Hunters system.