Is the game long enough?
How can you know if your game will be too long or too short to satisfy your players?
How can you know if your game will be too long or too short to satisfy your players?
How do you think through changing a major game feature, part-way through production? Branching Dialogue Edition…
Congratulations to our friends and colleagues at impossible on the successful launch of été today! We love to see it.
For this joyous creative ode to Montreal in the summer, we provided narrative consultation from the early stages of the project, through every iteration.
We’re thrilled to announce Comics to Games: Great Adaptations the session we’re leading with four fantastic game devs who work across comics and video game genres– Evan Narcisse, Kim Belair, Son M. and Mike Rogers. Click through for more info… Read More »Comics to Games: Great Adaptations, at GDC 2024 Narrative Summit
Jill Murray sat down to answer a few questions about Invincible Presents: Atom Eve, just ahead of the game’s launch. Read the full interview here: https://wccftech.com/invincible-presents-atom-eve-creative-director-discusses-combat-system-tv-show-influences-and-more/
Thank you, Audra Bowling, for taking the time to review Invincible Presents: Atom Eve. Full review is here: https://www.rpgfan.com/review/invincible-presents-atom-eve/
Thank you to Josh Cotts for reviewing Invincible Presents: Atom Eve for CBR. Full review is here: https://www.cbr.com/invincible-presents-atom-eve-review/
Thanks to Vish for reviewing Invincible Presents: Atom Eve. Full review here:
Thank you to Aran Suddi for taking the time to reivew Invincible Presents: Atom Eve. Full review here: